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21
Animation / Re: Segments of Animation That You Find Interesting
« Last post by bwbScram on 2017-06-27 23:34:50 »
Misaki looks up from under the brim of her hat and locks eyes with us giving us a peek inside her mind. Female silhouettes in stylish garb reminiscent of the old Ipod "Silhouette" ads and Sega’s surreal VS minigame collection “Feel the Magic” are seen milling about against a sunny yellow background. The lack of distinct facial features (aside from some slightly sexualized mouths) demonstrates that these aren’t supposed to be proper characters, but rather, symbolic elements. The women are fashionable, sexy, happy, sociable, and very, very tan. They represent aspects of femininity that miserable, quiet, and tiny Misaki wishes she could embody. The dream is broken by her ringing alarm and we’re brought into the real world to see a glimpse of her room. From an animation standpoint, the camera movement in this shot is stunning; I actually made a gif from this clip just to highlight how cool it is.
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What we see in Misaki’s room definitely speaks to her character. Shelves full of neatly arranged books with a few stuffed animals tucked neatly underneath, makeup, beauty products, and perfume arrange into neat little baskets; this is the room of someone who is very organized, very concerned with being presentable, and very, very repressed.
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Animation / Re: Segments of Animation That You Find Interesting
« Last post by bwbScram on 2017-06-27 23:24:43 »
Inside Sato’s room, the only light comes from his computer monitor and a thin crack in the curtains. Beside him, stacked nearly to the ceiling are miscellaneous boxes; remnants of past meals, products ordered online, and likely things he moved in with and never put away, all dropped haphazardly within arm’s reach. Speaking of reaching arms, it becomes clear what Sato is using his for as well as what he in looking at when he hurriedly moves to grab a single tissue from the box atop the stack. This knocks the top box off the precarious tower in one of the more imaginative metaphors for ejaculation that I’ve ever seen. The falling box also highlights one of my favorite aspects of this OP, namely that the credits all exist as physical objects in the world, much like they do in OPs for Jojo’s Bizarre Adventure. From the show’s title etched in glass to the sun playing off the characters of the credits from the balcony shot, to the titles behind Misaki appearing backwards before we see them from the proper angle, great care has been taken to make each one an essential part of the OP’s world. It’s details like this that are the mark of a really good strong opening sequence.
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Animation / Re: Segments of Animation That You Find Interesting
« Last post by bwbScram on 2017-06-27 23:20:29 »
We zoom into the back page of Sato’s menu, which oddly happens to be the outside of his apartment. They say that there’s a lot you can learn about a man by looking at his home, and that’s certainly true of Sato. Looking up at the patios of his apartment complex, we see that Sato, who rarely bothers to get out or take care of himself, is the only one of his neighbors who hasn’t left laundry hanging to air out. Despite it being on the top floor, we descend into Sato’s room as if it were some sort of dungeon, sliding through the gap under the guardrail as the bright sun gives way to the darkness within.
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Animation / Re: Segments of Animation That You Find Interesting
« Last post by bwbScram on 2017-06-27 23:17:37 »
The way that we’re introduced to Sato says a lot about him right off the bat. His head is hung low in despair and we are separated from the emotional truths of the painting and Misaki in addition to the sole spot of light that they happen to occupy by a number of barriers. We can also glean a lot of information about Misaki too. She’s shown examining the painting, which if we take it to be symbolic of Sato’s mental state, is pretty similar to the role that she attempt to take in his life. By only showing us a wry smile and her back, the OP presents her as somewhat of an enigma, which is how she first appeared to Sato in the series. But how she enters the frame is even more telling. She more or less forces herself into the center of the shot, dominating the entire picture. This hints at her borderline pathological need for Sato (or anyone’s) attention. We also see a bit of Yamazaki and though he’s mostly a neutral presence on screen, it’s his initial motion in opening the door (oh, that’s very powerful wrt thematics) that cues Sato to raise his head and let the OP move forward.
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Animation / Re: Segments of Animation That You Find Interesting
« Last post by bwbScram on 2017-06-27 23:13:14 »
The very first image in this OP is an abstract expressionist painting reminiscent of Hans Hoffman. Right off the bat, we've got something to unpack here. In order to understand the implications of this shot, we need to understand the intention of the art style from which it draws. The abstract expressionist movement emerged as a response to the undercurrent of anxiety in the wake of World War 2, and aimed to capture universal, dare I say primitive themes through the use of simple, evocative imagery. Abstract expressionist paintings are pieces of profound emotional depth and at its core, and the same can be said of Welcome to the NHK. However this sentiment is hidden in the same way that the painting is obscured when Misaki steps in front of it and we pull away through the smoked glass to Sato.
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Animation / Re: Segments of Animation That You Find Interesting
« Last post by bwbScram on 2017-06-27 22:53:13 »
Incoming Multi-salvo Effortpost

I'm going to start this off by talking for a while about the opening sequence for the 2006 series Welcome to the NHK!. Despite being produced by Gonzo (a studio known for having lots of "QUALITY" throughout the past decade), there are a lot of interesting decisions made about NHK's animation that lend themselves to the overarching themes of the plot. Gonzo also churned out the very cool-looking Gankutsuou in 2004.

Anyway, here is the OP itself. To hell with that, here's an English sub on YouTube. Go and watch this already if you haven't.
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Animation / Segments of Animation That You Find Interesting
« Last post by bwbScram on 2017-06-27 22:41:37 »
I've wanted to do this for a while now.

ITT, talk about certain sequences of animation that intrigue you. It can be for any reason, but I am going to focus on stylistic decisions for the majority of analyses here.
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Animation / Re: New Game! Appreciation Thread
« Last post by tormaid on 2017-06-22 23:38:09 »
The PV for New Game!! is finally up! I did a quick-and-dirty translation of the dialogue bits for you all here:



This PV features the new OP and ED themes by fourfolium: STEP by STEP UP↑↑↑↑ and JUMPin' JUMP UP!!!!

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29
INtellectual Exploration / Bingo Meme Thread
« Last post by tormaid on 2017-06-19 22:03:04 »
Making personalized bingo cards has become a meme, so this is a space to post your worst.

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30
I said I'd post about the PFSense router, so here it is. I've put together the hardware based on a lot of research. There were some hickups, but it ended up OK. I actually finished this almost two months ago, but hey, better late than never!

Specs:
  • MBD-X10SLL-F-O uATX Server Motherboard (LGA 1150)
  • Intel Celeron G1820T Dual-Core CPU (2C, 2T @2.4 GHz 35W TDP)
  • 8GB Kingston Unbuffered ECC DDR3 1600 RAM
  • SanDisk SSD PLUS 120GB MLC SSD
  • Intel 82573L Gigabit NIC (w/ riser)
  • Supermicro CSE-512L 200B Case w/ 200W Power Supply
  • Supermicro Passive LGA 1150 Heatsink

The reason I went with the Celeron and not the Intel Xeon E3 1220L v3, which has hyperthreading and a much lower TDP at around the same price, is that PFSense only recently added multi-threading support, so I believe I'll actually get better performance out of this higher-clocked chip. It's a little-known fact that all consumer Intel chips in the i3 line and bellow (Pentium, Celeron, Atom) support error-correcting memory, so there are no compatibility issues using this OEM consumer chip. Edit: I might actually be forced to get the Xeon a higher-clocked i3 after all due to OpenVPN adding support for Intel AES-NI hardware acceleration. I will take the opportunity to benchmark this, however, and post an update with the results.

You might also ask (rightly) why anyone would spend $500 on a router. Well, I have two main reasons: the first is that I am now using Ting's gigabit fiber, which you basically need a custom solution like this to take full advantage of, and the second being that I want to run an always-on VPN for privacy at the router level, which actually requires a fair amount of computational power at these speeds. There's other fancy stuff I can do too, like run a router-level firewall and (very importantly) an ad-blocker, but those are the main reasons. Also, if it wasn't clear why I had a second NIC, it's because PFSense requires this for separating the WAN and LAN.

Here are some pictures of the build:
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And finally, I just picked up this military-grade portable server rack for my entire setup that I can just slap a shipping label on and send anywhere I want on eBay last week for cheap. I'm moving in two weeks, so it will definitely come in handy.

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